Getting high-stakes performers ahead of the fame

Maximize your potential with our VR/AR training experience, like no other.

  • VR + biometrics — One platform
  • $18.85B — sports training market by 2031
  • Backed by Olympians & physicians

The problem

Challenge

Roadblocks to maximizing performance in high-stakes and stressful professional environments.

  • 01

    Anxiety

  • 02

    Emotional Stress

  • 03

    Distraction

  • 04

    Insufficient preparation time

33%

of retired Olympians attribute current disability or pain to elite-level injuries

$0.50

what female athletes receive in sponsorship per $100 male athletes get

$601B

virtual training & simulation market by 2027

Before Metaludis

The cost of inaction

Across every high-stakes field, unmanaged pressure has a measurable price.

Injuries & loss of function

  • One-third of retired Olympians attribute current disability or pain to previous elite-level injuries.
  • Many injuries are caused by lack of focus (due to stress), so rehearsing stressful situations makes a significant difference.
  • For every $100 male athletes receive globally from sponsors, female athletes receive about $0.50 — loss of profit from injury is especially devastating for women.
  • Insurers

    Long-term disabilities due to injuries.

  • Teams

    Pre-professional athletes pay loss-of-value insurance.

  • Players

    Individual athletes (golf, tennis) pay for their own insurance.

  • Leadership

    Stadium insurance doesn't cover all injuries.

How it works

The Metaludis solution

Five phases that turn pressure into trained, repeatable performance.

Baseline capture — performance & situational responses
trigger
Internal & external triggers mapped to drops in performance
Self-regulation & motivation tools for high-stress moments
Re-test — measurable lift while applying the new tools
confidence
Repetition until confidence with the new tools is locked in

Evidence

Proof of Concept

Reinforcing existing data on how VR builds athletes' resilience and decreases the chance of injuries.

  • VR systems can reproduce powerful real-life game environment experiences for athletes.

  • Repeatedly reproducing similar emotional responses in a VR setting helps individuals reduce stress and improve habits.

  • Exposure to game-time distractions in pressure-free VR environments enables athletes to avoid distractions, which lead to injuries.

  • VR intervention reduces female athletes' perceived cognitive and somatic anxiety levels and increases their self-confidence.

The product

A continuous resilience loop

Using VR to build mental resilience to improve performance for professionals in high-stakes, high-stress environments.

  • Train
  • Learn
  • Create
    Resilience
  • Avoid
    Injury
Our superiority

The body-language engine — simulating preparedness and guiding users toward better positioning and emotional balance.

The numbers

The Market Opportunity

$56.7B

Global VR in sports & entertainment by 2031 (from $5B in 2020)

$18.85B

Sports training market by 2031 (13.7% CAGR)

$11.2B

AR/VR healthcare by 2030 (28.12% CAGR)

  • $601BVirtual training & simulation by 2027
  • $3.4BAvg value of the world's 50 most valuable sports teams (2021)
  • $16.4BUS sponsorship spending (2021)
  • $64.8B → $112.2BGlobal sponsorship, growing to 2030
  • +20% vs +2%Women's vs men's athlete sponsorship growth (YE Sep 2022)
  • $4.47TGlobal insurance market (2020); US health insurers $35.7B profit
  • $2.1B → $11.2BAR/VR healthcare 2021→2030 · 50.3% is hardware
  • $4.26BVR in business expected by 2023
  • 152 · 15,800Major-league franchises · US pro athletes

Business model

Three ways we earn

Software subscription

VR training platform + content modules.

  • Full VR training platform
  • Performance & trigger analytics
  • Updating content modules
$20–200/user/mo

$200–2,000 /user/yr

Licensing & onsite training

For organizations that want it embedded.

  • Annual platform licensing
  • Certified onsite trainers
  • Tailored organizational programs
$5k–200k/yr licensing

$500–800 /day onsite trainer

Growth strategy

  1. 1

    PoC in Israel with football teams

  2. 2

    Global football expansion

  3. 3

    Other sports

  4. 4

    The training industry at large

Go to market

  • 01Live demos at conferences & events with a mobile version of the product
  • 02Leveraging contacts in the sports industry
  • 03Land & expand — start from one big organization and prove success
  • 04PR as a marketing channel

People

The Team

Operators, performers and clinicians behind the body-language engine.

Advisors

Landscape

Where we stand

  • STRIVR $86M raised · NBA / NFL
  • NeuroTrainer $6.7M · decision-making speed
  • Rezzil $1.5M · Premier League

Our difference: the body-language engine paired with an emotional-balance methodology — not just faster reactions, but trained composure.

This is just the beginning.

Metaludis can make a difference wherever there is a gap between performance and preparedness.

Book a demo